Upcoming content! Electricity, Epic buildings, etc


It has been such an intense week. I have recovered from my sprint, albeit my body clock is currently still broken. I spent the past days checking out other peoples' games. I am super grateful to everyone I met and who played Stormbridge, and especially to those who have left me detailed feedback outlining how I can improve the game. (Glumpis Games, cyberden, calsmurf2904/Team Broodrooster, Ssercon, BiggestBoof, etc, and Scott who was one of the first to leave me feedback!)

Thanks to the feedback, I now have the foundations on how to proceed with the game. I have prepared the next update to ship once the jam rating period is over. The following are highlights of v0.6.

Top feedback will be addressed:

  • New quest after objectives to guide players to prepare for storm
  • Peace duration reduced
  • Storm will get longer and peace gets shorter with each storm survived, culminating in permanent storm
  • Workshops nerfed and requiring more settlers as it was very strong
  • Certain research effects have been fixed and modified
  • Reduced lag when constructing new building
  • More accurate and informative tooltips on unclear aspects of the game

New content:

  • New dash ability to replace janky sprint
  • New research
  • An upgrade FX and sound effect will be added

However that is not all. As I was catching up on sleep, I actually brainstormed various ideas for this game. I'm not sure why my brain seems excited to work on this, but I think I want to spend some more time pushing this idea to see how it goes. Thus, I wanted to share some exciting developments I will be making to further flesh out the game and concept. I have already begun work on several of these ideas.

Traders & Epic Buildings

Find the mysterious trader that roams the seas. Sell your excess items for metallic coins and purchase blueprints for insanely powerful EPIC buildings, settlement-wide technologies, and pets.


Rare materials such as sand and titanium may be able to be mined, as well as premium foods.


Some of them will be really huge in scale (look at how tiny people are at the bottom of the crane below!)


Electricity

Shields will consume electricity. If you're not careful, you'll run out of power during the storm! New buildings will be unlocked after the first storm as you learn to manage your power grid. This has already been coded but needs balancing.


New buildings to manage electricity.

You start with basic charcoal and move on to burning natural gas only obtainable at high rates from islands.


Boss fight, Storm HP

The storm cloud will have HP, and you must use different buildings like deflectors to stun it and turrets to damage it. Buildings can also be protected to withstand multiple lightning strikes. As the storm receives damage, it gets more aggressive. The HP system has already been coded. I now have a checkbox that I can turn on, and the boss will have HP and no longer one-shot by the Faraday's Device.


You can also use the new Storm Attractor to weaken it prior to the fight, at the tradeoff of making the storm appear earlier. Or use the new Storm Blower to blow it away at the cost of resources.

New Combat buildings

With the introduction of storm HP, you will gain the ability to stun the storm, damage the storm and also affect its aggression level in future. Here are some buildings that will be added to add variation to the combat.


The shatterdome is my new favorite building aside from the shield. It is a defensive structure that can change the path of the lightning strikes and make it attack itself rather than other buildings!


Also, buildings now have a 'health' variable. The shatterdome has 6 HP, which means it can withstand 6 attacks.

The shield will also be changed, getting a 'hit FX' effect when struck, but also terminate after repeated strikes.

 There is synergy that can be created with the shield + shatterdome. But beware...shields will cost a lot of electricity to absorb strikes now. It will also break after too many strikes.

Pets & effects

Create a little zoo and gain unique buffs. Pets stay for all future runs. You can only equip one pet at first, but each run increases your max pets.


  • Turtle: +5% chance for a building to withstand two hits
  • Giraffe: +5% chance of a farm producing x2 food
  • Hippo: +5% Deflector stun duration
  • Caique Parrot: +5% happiness to settlers who pass by it (one-time)
  • And more

Storage

It is easy to hoard so many resources and trivialize the storm. A storage system will be added to create a more natural civilization growth, as you have to upgrade to hold more items. If the storm destroys your storages, you lose items, so keep them protected.


Settler revamp

  • Assign idle settlers to work at certain buildings.
  • Certain buildings like fishing and crafting require settlers.
  • Epic buildings will require 50 idle settlers each.
  • You can also overwork settlers, but they will eat more and get unhappy.

Settlers not assigned to anything are idle. Idle settlers will give generic productivity (current system), so you don't have to actively assign everyone, but this lets you specialize your settlers. In future, there may be different kinds of settlers, such as engineers/doctors, with different needs, that are required by higher-tier buildings.Settlers are pretty boring right now. You just need 100 for the final building. This will motivate you to get as many settlers as possible. And I like the overwork mechanic hehe.

Along with this, a 'deactivate' feature will be necessary to free up idle workers.Injury/Illness

  • Storms will cause panic and injure settlers. Build clinics and hospitals.
  • Illness can arrive from temperature and weather changes.

Settler professions

Repair Bot

Slowly rebuilds 6 buildings to its left and right if they are destroyed, using 50% material cost.

Planes

Send planes out to discover new islands, with a small chance to get sand and rare Titanium for powerful epic buildings.

Planes can also arrive with rare buffs that boost the settlement temporarily. This was an idea I wanted to add with buff cards, but had no time in the jam.

Warship & Airship?

I just wrote this on the fly. On the topic of planes, send out battleships or even a giant and build a slow blimp that can attack the storm from the air! Okay I think I'm getting crazy, but wouldn't this be pretty sick? I think would be cool if you can upgrade them too - with cannons, anti-lightning penetration armor, rain dissipators.

Specialization Bonuses

To add more variation and allow you to specialize in a playstyle of your preference, you can now choose some buffs as you hit certain points or milestones. These milestones can be accelerated by paying coins and constructing technological buildings.

  • Herbalist
    • +10% speed to all farms.
  • Industrialist
    • +10% speed to all cranes and smelters
  • Strategist
    • +10% turret and reflector damage
  • Scientist
    • +10% workshop speed bonus
  • Meteorologist
    • +30s peaceful duration
  • Electrical Engineer
    • +10% to electricity generated and storage
  • Hoarder
    • +100% capacity to all storages
  • Treasure Hunter
    • +5% chance of treasure at islands
  • Illusionist
    • Remove a random debuff

Storm Debuffs

After every storm encounter, your settlement will be petrified. You have to pick a debuff.

  • Settlers will not eat vegetables
  • Settlers will not eat fish
  • Settlers' hunger rate +20%
  • Happiness -10% every 60 seconds.
  • Productivity -20%
  • Building cost +10%
  • Card speed -50%
  • Homeless settlers decrease 1.5x happiness
  • Cranes cost 1 electricity/s but work at 2x speed.

Debuffs last throughout the run, but can be cleared by paying coins to the trader or by using a specialization bonus that can cancel debuffs.

Achievements

  • For beating chaos mode?
  • For owning all epic buildings?
  • For collecting all the pets?
  • For surviving all storms?
  • For maxing out the research tree?

Tornadoes

Fight other types of storms like tornadoes, fog and rain. The final superstorm combines all weather elements to test your skills.

Biomes / Temperature

Progress further to the right to reveal the desert and ice biome. You need to build thermal regulators to keep your settlers alright, and produce appropriate clothing. If you can also protect the penguins there, they may join you as companions or serve as wonderful pets or build igloos

Multiplayer?

Question mark. Will be fun to try but I'm not sure if it's the kind of game people play together with friends.

That's all for ideas.

Refactoring

Because a lot of the code written during this jam was hackily put together to create the base prototype, I had begun refactoring to make the code easily extendible. This will make adding features more enjoyable from now on. I have already removed all my hacky static variables from my StormManager, and moved all the NewGame() initialization code to its own script. I removed minor duplicate code and turned duplicated objects into prefabs. I'm beginning to love how clean things look already to set the right foundations for the future.

I have currently already implemented boss HP and the electricity system which should come in v0.7. I'm super excited to showcase more of!

I didn't expect this post to be so long. In a subsequent post I want to talk about my reflections of the jam, my experience and my learning points, as this post is getting way too long for it.

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Comments

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Hi yyz i thought about your game a bit and i had an idea for getting better in the game when playing.

The idea is:

Maybe make a chest system in where you can get pets, bridge styles, and airplanes if you actually going with it with and money to upgrade those things and in each game the player plays he will be able to use one of those things he got out of the chest.

Achievements: 

You can also do so when you do something spacial based on how spacial or hard to do it you can get a chest in a different level.

Design:

You can make the chests in the shape of a card like those inside of the game it self.

(2 edits) (+1)

looks like you are going all in with the game and i really think you should.

when i played it in the first time it was really fun and i am sure that after all of the updates you are doing it will be even way more better.

i saw you really like and listen to the thoughts of your players so here are mine:

  • about the multiplayer, multiplayer is almost always a really fun feature, you can do so you and your friend and you are starting to build the bridge together and fighting agains a bigger storm. maybe, if you can do so two players can play on one screen.

OR

        you can do so you play against an another guy and using the planes you can                    attack and steal to the other player resources. 

         or just do both if you can.

  • forgive me if you already did this and i didnt notice but you should do so you can move the buildings from place to place after building them.


  • for the achivments you can do the basic idea of giving badges and add a style to the bridge it self (make an each style for an each achivment)


good luck with adding all of the features, waiting to see them(you can be sure i will see them because i followed you). 

seriouslly by how it looks for now to me it looks like a game that has so much future and looks like you noticed it by (actually if you ask me the game is already very very good).

Wow I really love the ideas you suggested. 

Bridge Styling

The badges and bridge styling is such a cool thing to be honest - since the bridge is the icon of the game, being able to stylize and colorize it would be sooooo good! If someone wants a pink bridge, they can build a pink bridge. If someone wants a sunflower bridge, they can build a sunflower bridge XD. Can even go crazy with ice bridge, fire bridge, glass bridge. I'm 100% going to do this haha!

Multiplayer

A PVP mode is actually pretty sick! I also like the idea of collaborating. You've convinced me to give multiplayer a go. I will experiment on this as soon as October.

Moving

Could you let me know why you might want to move buildings? I could add this but my main concern is it is easy to exploit shields by moving them to the front after each storm and have infinite protection haha.

I have added your suggestions to my notepad. Also thank you for the support and encouraging words! :D

I would want the ability to move the buildings because if you build something and want to move it you can not and it's just stuck there forever and if you can move the building it adds to the game some need of strategy which is pretty nice like the need of strategy in clash of clans where you need to put the buildings in spesific places to make a strong base. 

Hey! I don't know what to call you but I have been working on various things and i thought you'd want to see them!

Firstly, BRIDGE STYLES!



Secondly, moving and swapping buildings! (experimental)


Hi first of all you can be sure I would want to see what you have made because you are doing some great stuff. Looks like you are doing your stuff very fast and good which explains how you made this game in just one week.

Styles:

The bridge styles are looking really nice. I don't have a lot of bridge styles right now but I do think a flame one would look sick (and should be hard to get in the game)

Moving:.

I think you made it in a really high level and looks like you found to it a nice place (the button to move it) but you should put the moving button a bit farther from the deleting button but close because it's a nice place  because people might click sometimes on the deleting button instead of the moving button. By the look of the gif it looks like it gives you more control  and the ability to strtegise.

I hope you will continue to share because you are really doing some amazing stuff. And I hope you will get to your goal to put it on steam which I really think you can do.

Good point! I actually realise it's easy to misclick because the delete button is closer to the center of the screen, which is where the mouse will pass thorugh to go to click 'Move'. Amazing thoughts! Will be changing that haha.

How are you so productive!! You'll have to tell me some day. Your ideas sound really cool. Can't wait to see what you end up cooking up!

(+1)

Haha, I think I'm somehow super passionate about the game, it generates ideas, then I work on them, which makes me even more hyped, which generates more ideas, which makes me want to work on it more, and it becomes this like positive feedback loop or something. And then I get all excited and I just HAVE to make these ideas a reality (which hopefully end up being awesome).

Also a new project is always fun, clean slate to do anything you can dream of and I just love rapid prototyping (one of my strong skillsets I've been told, I think).

A lot of great stuff incoming I see!

Hey Jack! Yeah I can't wait to be able to work on and show all these!