You have 10 days to build a self-sufficient bridge settlement while outrunning an impending storm.

Controls

Arrow keys or A/D to move

Q or ESC to deselect/cancel/pause

Instructions

Click the top circle to draw a card.


1. Building cards construct the building and unlock it permanently.

2. Resource cards grant items that can be used to construct buildings or food for people to eat.

3. Settler cards give you population.

Goal

Build as much as possible and collect as much food before the storm hits!

Can you build the longest bridge settlement to outlast the storm?

Figure out how to build Faraday's doomsday device to neutralize the storm for good.


Note:

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This is submitted for a game jam with the theme "Calm Before the Storm". More info on my design process here!

I integrated everything and prototyped the concept. While I did the lighting and post processing to enhance its graphical fidelity, I did NOT create the art assets, VFX, animations or sound. List of assets used are credited in-game.

Future ideas maybe:

- Roguelike restarts - gain permanent upgrades for each storm defeated, even if you lose. (UPDATE: this is now experimentally added in v0.3!)


Other future ideas?

- Storms will have HP bars and can summon other weather elements like tornadoes. You need turrets to shoot the storm and harvest tornadoes. Reflectors to reflect lightning back at storm, etc.

- Islands?

- Impactful moral events (eg sacrifice 10 settlers to gain more food lol)

- Buff cards to boost production for X seconds

- Electricity?

- Achievements

Updated 3 days ago
Published 6 days ago
StatusPrototype
PlatformsWindows, HTML5
AuthorYYZ
GenreStrategy, Card Game
TagsCity Builder, Colorful, Indie, Management, resource

Download

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Click download now to get access to the following files:

Stormbridge Windows V5.zip 71 MB

Development log

Comments

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(+1)

This game is so fun and addicting. Took a bit to fully understand the game but i love playing it! I'll definitely buy this game for sure. Keep up with the good work my man!

thanks for the kind words!! Will be deploying a new update once the jam period is over to address several of the feedbacks given so far.

no upgrades, +1840% card gen speed.
workshops are OP.

love the game, this is incredible!

Woah, that is an astonishing amount of SPEED!! 😲 I don't think I intended it to be that broken haha as even myself never got that high!

Wow, this just blew me away ( with how much content you've added in such a small amount of time!).

I must say it's bit overwhelming to begin with ( to much info thrown at you )- but then I've not even slept a full night since the Jam began! this is a game I'd like to sit down fully understand and play for few hours straight.

haha, I'm actually glad this jam is actually a longer one (full week), I think it allowed more flexibility, but then it also made me go a little crazy with my ambitious ideas!

Ah, I wonder if there's any info that might be better eased in at a later stage, or introduced differently...

Very awesome game! A lot of cool stuff

Thanks for trying the game out! :)

(+1)

This is so much fun! I really enjoyed playing through it. Unfortunately, the second storm got me but I definitely want to retry at some point, now that I understand what I'm doing a bit better. The roguelike element of permanent upgrades would also make losing feel less like you've lost so much progress. Would definitely play a full version of this!

(+1)

Hey Scott, thanks for playing it! And congrats on surviving the first storm! That's a feat!

I also agree that having a roguelike version to give you permanent upgrades that make it easier will help ease the difficulty gradually and also add some sense of progression even if you fail! I don't know if there's time but I may try to prototype it tomorrow and see how it goes!