Last Fuse is a tower defense where you construct a nuclear bomb in the middle of a city, while defending it from invasion. (What could go wrong?)


The bomb generates energy to power your defensesbut tapping into it raises its temperature, bringing you closer to meltdown. The game tempts you with risk-reward mechanics like Overdrive, which boosts energy but rapidly increases heat. Push too hard? Kaboom.


The bomb is your greatest asset and your greatest threat.

Every decision shapes your survival. Will you take the risk for extra materials, faster turrets, or more workers—but at the cost of rising heat, or play it safe? Choose wisely!


Submitted for Brackeys Game Jam 2025.1, theme "Nothing can go wrong". Check out my design process here!

I worked really hard on this game and am considering to work on it after the jam if there is interest. It may have only been a week, but I have so many ideas for it - Maybe the bomb is alive and has personality, bomb types, bomb upgrade paths, permanent tech tree, different map layouts, turret abilities (frost, fire).

If the game runs slow, go to Settings > Disable Global Illumination, Water Reflections and Shadows.

Updated 2 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 3.8 out of 5 stars
(5 total ratings)
AuthorYYZ
GenreStrategy
Made withUnity
Tags3D, City Builder, Indie, Management, Real time strategy, resource, Tower Defense

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Click download now to get access to the following files:

Last Fuse Windows v0.7_Full.zip 85 MB
Last Fuse Mac v0.7_Full.zip 88 MB
Last Fuse Linux v0.7_Full.zip 92 MB

Development log

Comments

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really impressive! loved it! kind of felt like a very rapid version of frostpunk with a cartoony vibe :)

honestly i can't think of much to suggest, other than a way to rotate the camera (i don't think there was one, if there is i didn't notice it).


great job, i'll be sure to rate it when the ratings start

Thanks! And yaassss hello there fellow frostpunk player!

You can hold right mouse to rotate, though I restricted camera rotation to just up/down since WASD moves the camera left/right to see the sides. Would you prefer being able to rotate to see the sides as well?

And thanks for the kind words, will be rating yours too!

Yeah I think the up down only rotation feels weird, especially with the frostpunk vibes, you want to be able to rotate around the bomb as it gets built 

Got it, I didn't want to increase complexity for the player initially as not everyone may come from the strategy genre and locking the view point prevents accidentally navigating to an awkward view point where they cannot see the enemies or bomb (a player I saw went to zoom in all the way and didn't know how to zoom out, then got lost when the offscreen enemies killed them).

Nonetheless, let me experiment with that!