v0.16 - Assemblers and Modules!
v0.16 is released!
The new assembler building has been added! It is meant as a mid-game building.
New building: Assembler
The assembler produces modules! You get a random module every 60 seconds.
New mechanic: Modules
Modules are like "equipment" that can be inserted into buildings to boost its stats.
You can make a building produce resources faster. Or decrease its energy consumption. Or decrease its heat production (for relevant buildings). There is even a combat module that boosts turret's attack speed.
Higher-end buildings have more module slots. Some buildings may start with just two slots, but increase their number of slots when upgraded!
Up next, I am working on beacons, buildings which buff the stats of buildings near it. They will cost modules to build, but they are a one-time cost and will passively boost nearby buildings.
This update also fixes Xenite not dropping, and after obtaining your first Xenite, you can see how many more kills are required to get the next Xenite. As your drop rate increases, the number of kills required to get Xenite goes down.
Changelog:
- Several building types can now equip modules
- Add assembler building
- Add speed module
- Add efficiency module
- Add production module
- Add cooling module
- Add combat module
Fixes:
- Xenite did not drop
- Unable to build Xenora
- Unable to unlock City
-YYZ
Files
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Last Fuse
Build a nuclear bomb in the heart of a warzone—push its power, but don’t melt down.
Status | In development |
Author | YYZ |
Genre | Strategy |
Tags | 3D, City Builder, Indie, Management, Real time strategy, resource, Tower Defense |
More posts
- v0.15 - New buildings, Xenite!7 days ago
- v0.14 - Bomb upgrades!15 days ago
- v0.13 - Spires!21 days ago
- v0.12 - Titanium Factory, Production counters26 days ago
- v0.11 - Platformium!29 days ago
- v0.10 - Cores, Mothership reveal!32 days ago
- Last Fuse's Epic Roadmap36 days ago
- v0.9 - Endless Mode! Tutorial + Heat storage changes42 days ago
- v0.8 - Foundations48 days ago
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