v0.16 - Assemblers and Modules!


v0.16 is released!

The new assembler building has been added! It is meant as a mid-game building.

New building: Assembler


The assembler produces modules! You get a random module every 60 seconds.


New mechanic: Modules

Modules are like "equipment" that can be inserted into buildings to boost its stats.


You can make a building produce resources faster. Or decrease its energy consumption. Or decrease its heat production (for relevant buildings). There is even a combat module that boosts turret's attack speed.


Higher-end buildings have more module slots. Some buildings may start with just two slots, but increase their number of slots when upgraded!

Up next, I am working on beacons, buildings which buff the stats of buildings near it. They will cost modules to build, but they are a one-time cost and will passively boost nearby buildings.


This update also fixes Xenite not dropping, and after obtaining your first Xenite, you can see how many more kills are required to get the next Xenite. As your drop rate increases, the number of kills required to get Xenite goes down.

Changelog:

  • Several building types can now equip modules
  • Add assembler building
  • Add speed module
  • Add efficiency module
  • Add production module
  • Add cooling module
  • Add combat module

Fixes:

  • Xenite did not drop
  • Unable to build Xenora
  • Unable to unlock City

-YYZ


Files

Last Fuse Linux v0.16.0_Demo.zip 128 MB
1 day ago
Last Fuse Mac v0.16.0_Demo.zip 123 MB
1 day ago
Last Fuse Windows v0.16.0_Demo.zip 125 MB
1 day ago
Last FuseWebV0.16.0_Demo.zip Play in browser
1 day ago

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