I made a tower defense, but plot twist—you’re defending a nuclear bomb. It powers your defenses, but the more you use it, the closer you get to meltdown. What could go wrong?


The game tempts you with risk-reward mechanics like Overdrive, which boosts energy but rapidly increases heat. Push too hard? Kaboom.


The bomb is your greatest asset and your greatest threat.

Your crazy engineers constantly throw problems at you.

Every decision shapes your survival. Will you take the risk for extra materials, faster turrets, more workers—but at the cost of rising heat, or play it safe? Choose wisely!


Submitted for Brackeys Game Jam 2025.1, theme "Nothing can go wrong". Check out my design process here!

If the game runs slow, go to Settings > Disable Global Illumination, Water Reflections and Shadows.


I worked really hard on this game and am considering to work on it after the jam if there is interest. It may have only been a week, but I have so many ideas for it - Maybe the bomb is alive and has personality, bomb types, bomb upgrade paths, perks, permanent tech tree, different map layouts, turret abilities (frost, fire), maybe even weather. Okay Imma stop before my brain explodes.

Updated 9 hours ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(8 total ratings)
AuthorYYZ
GenreStrategy
Made withUnity
Tags3D, City Builder, Indie, Management, Real time strategy, resource, Tower Defense

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Last Fuse Mac v0.7_Full.zip 88 MB
Last Fuse Linux v0.7_Full.zip 92 MB
Last Fuse Windows v0.11.0_Demo.zip 128 MB

Development log

Comments

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good work!

thanks~

(+1)

One of my favorite games i tried so far in this Jam! I really like the concept and adding those special events with the people adds that extra spice of randomness and temptation to it haha! 
One Critic tho at the start of the game where it explains all the UI AT ONCE it just feels a little clustered and overwhelming, but thats just me. Besides that i really enjoyed it, keep up the work o7

Hey there, I fully accept the critique! I will work on improving the tutorial post-jam - I am open to ideas of course, but for now my concept is to get rid of the middle 5 screenshots and do it step by step - e.g. I'll circle the bomb and say "Protect it from enemies" -> "Press 'Q' to generate energy, but it also heats the bomb" -> "Steel is your primary resource" step by step than all at once.  :)

Also YES the events! That was so much fun to code and write the dialogue for! I felt like this evil mastermind doing my best to make it as tempting as possible for people to pick the "Nothing can go wrong" option HAHA.

(+1)

Honestly, one of the most fun games I've played in a while, I haven't sat down for 1-2h to actually play in years. Massive Kudos to you, the best jam game I've ever played. As another person suggested, you should, imo add camera rotation, maybe mess around with the map to be able to have space on the other side too.

Heyy, thanks and good suggestion! I will add camera rotation after the jam period ends, and possibly it will work well if the game gets bigger maps (?). That way, you can even build behind!

Also, I'd recommend you mess around with the font, seems a bit low quality in a way, did you use TMP?

Hey there, yes I used TMP, what did you observe? If I can understand what the issue is I can try to look into it!

(+1)

Bro you make the most unique game, please bring this nuts game to steam to:) i have havendock, waiting for stormbridge and now this! You are a madgenius with this ideas !

(+1)

Haha wow! thanks for such kind words and for the support! I truly appreciate it, there is still a lot of ideas I want to do with Last Fuse after developing it for the past 7 days. I will also consider the possibility of a Steam release, so stay tuned!

(+1)

really impressive! loved it! kind of felt like a very rapid version of frostpunk with a cartoony vibe :)

honestly i can't think of much to suggest, other than a way to rotate the camera (i don't think there was one, if there is i didn't notice it).


great job, i'll be sure to rate it when the ratings start

Thanks! And yaassss hello there fellow frostpunk player!

You can hold right mouse to rotate, though I restricted camera rotation to just up/down since WASD moves the camera left/right to see the sides. Would you prefer being able to rotate to see the sides as well?

And thanks for the kind words, will be rating yours too!

Yeah I think the up down only rotation feels weird, especially with the frostpunk vibes, you want to be able to rotate around the bomb as it gets built 

Got it, I didn't want to increase complexity for the player initially as not everyone may come from the strategy genre and locking the view point prevents accidentally navigating to an awkward view point where they cannot see the enemies or bomb (a player I saw went to zoom in all the way and didn't know how to zoom out, then got lost when the offscreen enemies killed them).

Nonetheless, let me experiment with that!