v0.5 - Combat, Research Tree, Building Upgrades


Hello,

This is Part 2 of my devlog. If you want to know my ideation and thought process for this concept, check out Part 1.

I've added a ton to this game. Full detailed patch notes in-game. This is a summary of the game updates.

v0.1 introduced the bomb, events, resources and cinematic endings.

This was when the core game began to take shape. Although cutscenes are not a priority for most jams, I enjoy working on lighting, post-processing, composition and cinematics. So I couldn't resist making cool things when they come into my mind. I've gotten proficient at cinematics production thanks to experience with Timeline and Cinemachine, so each cutscene can be rapidly prototyped.


v0.2 introduced COMBAT!

I was hesitant on combat because it's a major scope creep, but I sat down and grinded it out. It was worth it. The game lacked oompf when I played without it, and I consider this to be the game-changer that elevates it closer to what I envision this game could become. Turrets and portals that spawned enemies adds a threat to your bomb and make the scene a lot more action-packed as bullets fly around. Now it wasn't just a base-builder, but also a tower defense!


v0.3 introduced a renewed Tutorial and new events

Improve onboarding process and tooltips that breakdown resource gains. This adds risk-reward to the mix. After this update, there are 11 "scenarios" in the game.


v0.4 introduced Tier 3 buildings & Titanium

Titanium is added as a rare resource dropped from enemies and can be used to build the most powerful buildings, or upgrade your favourite ones to Tier 3. The game has limited building spots, and thus you are eventually encouraged to upgrade buildings than build more Level 1 ones.


v0.5 introduces the Research Tree & Alien Cores!

Alien cores boost permanent passive upgrades that stay in all future runs, making you overpowered. Now it seems we've added roguelite to the mix of this game's genres? I intended to add perks but I will not be able to do it in time. Perks will be left to the future, and this research tree is a temporary MVP (minimum viable product) of what the game can evolve into.


v0.6 introduces the Inferno Core!

I'm super excited for this idea and the v0.6 update will introduce the Inferno Core! Perfect for those with offensive playstyle. This is a bonus bomb type I did not plan to add, but thankfully I had begun to build a solid foundation for the codebase and this didn't take long. I plan to introduce more bomb types after the jam.

My github history has been fun.

-YYZ

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