v0.37 - EXP System! Growth Points!


v0.37 is released!

Your turtle can now level up! Introducing the brand new EXP system!

EXP System

Experimental content has been added: EXP System! This feature is disabled by default. To enable it, you must enable experimental features from the main menu

Killing monsters will reward EXP after beating the Sentinel at 100m.

A new stat, EXP% gain, can now be acquired from various sources - companion skills, equipment, and soon, even the home island upgrades shop.


Three new EXP related skills have been added. These are free temporarily for testing, and do not require a companion during the experimental phase.


This is an experimental feature and will undergo balancing changes. Levels and growth stats reset once the feature is officially released.

Experimental features are only available in English for now, and will be available for the other languages in the official release. But if you want to test it out, you can switch to English temporarily, exit back to menu to reveal the button, then switch back to your preferred language!

Add EXP system to experimental. To test it, enable experimental mode in the main menu.

Experimental Content:

  • Unlock EXP system after 100m sentinel
  • Monsters have a 10% chance to drop EXP orbs
  • Rings/Pendants have a chance to give EXP% line at higher rarities
  • Upon leveling, you gain 1 growth point
  • Add 4 new growth stats
  • Add 3 new EXP-related skills (free for now)
  • EXP and Growth Points will be reset when EXP is officially added
  • Dream island now sells pearls
  • Fix experimental mode not saving (turn it on once after this update to persist)

Improvements:

  • Epic unlock now costs 500 dark matter, Legendary 50k
  • Epic equip chances changed from L8 to L14: 0.2 > 0.4 > 0.6 > 1 > 2 > 3 > 5%
  • Demo now shows 0/30 instead of 0/11 companions
  • First distance objective reduced: 20m -> 10m to encourage dying
  • Add tutorial ring to add Skill Points if SP spent is 0
  • Add tutorial ring to wear equipment during equipment objective
  • Hovering on companion cards now show skill description, rather than just the skill icon
  • SP description now says it can be obtained from hiring companions

Fixes:

  • Dungeon bosses no longer stop area bosses from spawning
  • Fix wrong autocast: OFF message when it should say ON

-YYZ

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