Siegeturtle Roadmap + Full version released!


Hi all!


The Ascension update was released yesterday! I also wanted to officially announce that the full version is out, as well as reveal the upcoming content.

Full Version Beta out now!

You can now get the full version here: https://yyz.itch.io/siegeturtle/purchase

What you get in the full version: 

  • A free Steam key when the full version transitions to Steam!
  • Your itch.io progress continues, no save loss.
  • Content identical to the Steam Full Version at release.
  • Ascension is subject to balancing changes. I'll be improving the game progressively based on your feedback!

I want to talk about the future of the game as well as content you can expect to come in the full.

Siegeturtle's Epic Roadmap

Dream Island + Dreamsand currency

A new currency that can be gained through offline progress allows you to power up your turtle and purchase special items in the Dreamsand shop. This will replace the existing offline progress, which can be random for a lot of people depending on your progression stage. Aside from one-time items, you can even get direct stat boosts to your turtle.

New Ascension Abilities!


I plan to improve ascension in the very next update, and roll out new ascension skills as time goes. If you have ideas, let me know! Here are some ideas by me and the community that are being developed. Level 1 effects:

  1. Evergrowth: All passive ability levels +5, without increasing MP or SP cost
  2. Limit Break: Max level +1000 for all passives with 1000 max level
  3. Zenith: Maximum attributes +1000 (attributes will be capped in this update)
  4. Sentinel's Power: Preserves sentinel summoning at Level 4 after ascension, Summoning upgrade cost -1%
  5. Blacksmith: Adds an 'Auto Equip' button

And an ultimate ascension skill which will be kept secret for now...

New companions & Skills!

Goat on a Boat, Sleepy Sheep, Professor Quack, Wispie, Owl, Duck... more companions, each with a new unique ability, will come!

Coral Bosses and Rage mechanic

New bosses that drop Corals appear every 100m after 500m. These will have a special appearance and also have the ability to rage - take too long to kill them and they will grow in power! However, maybe you will get a new companion that can suppress their rage... and maybe even a companion that can stun them.



Quality of Life 

Sentinel Auto-Summon in level range
Stat Breakdown tooltips


Final Ending & Unlock: Hidden Power

I want the game to have a conclusive ending. This is not going to be an endless incremental where numbers rise infinitely.


Story messages show after each ascension skill unlocked. Once you have collected all 5 story messages, the option to begin the Final Ascension appears, and upon finishing it, you win the game. As reward, you unlock 'Hidden Power', the final ascension skill.


New Damage Numbers!

Improved visuals for damage numbers. Chomp and Blinding Fury, plus Cannon attacks, will each receive their own damage styling to differentiate between the different damage sources.



Character customization


Multiple save slots


And more! Mining? Expeditions? Journals?

Perhaps you can send companions on expeditions, or give them mining equipment to mine for artifacts to equip on them.

I'm excited and look forward to bringing you so much more stuff in the weeks to come!

In the near-term:

  • v0.31 - Ascension tweaks, new damage numbers
  • v0.32 - Rage Mechanic, Coral Sentinels, New companion
  • v0.33 - Owl companion, auto sentinel summon settings, QoL
  • v0.34 - Leaderboards
  • v0.35 - Custom keybinds
  • v0.?? - New Ascension skills
  • v0.?? - Dream Island and new Dreamsand currency

v0.31 will release tomorrow (Wednesday), v0.32 on Thursday and v0.33 on Friday, which is when the Demo officially releases on Steam!

If you have any suggestions, or want to chat with other players, feel free to join the Discord!


-YYZ

Files

Siegeturtle Windows v0.30.2_Full.zip 166 MB
2 days ago
Siegeturtle Mac v0.30.2_Full.zip 164 MB
2 days ago
Siegeturtle Linux v0.30.2_Full.zip 167 MB
2 days ago

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