v0.29 - Boss Dungeon & Sentinel summon improvements
v0.29 is released!
Auto summon improvements!
I got feedback that some of you want more customization in auto-summon for boss dungeons, so I have added the ability to auto-summon any boss level you prefer once you've leveled up Eel's Dark Awakens skill to level 1!
Auto summon sentinels now turn off when you die, as I heard that you don't want to waste essence summoning level 0 monsters when you respawn!
New Pearl UI
Pearls quantities now display in the fishing UI.
Hotkeys
A window displaying hotkeys have been added to the ESC menu. This will be temporary until the game gets hotkey rebinding.
Bee improvements
Bee stings now apply immediately upon leveling or downgrading its skill level.
In future, I will add a bee sting animation or a debuff icon, or possibly both, so that you can better see that the enemy is inflicted with the Bee debuff.

Full version information
Many of you were wondering how to ascend, which is only available in the full, Steam version, so I have added an information panel to display what is available in the full when you beat the demo.
Manual death option
An option to immediately respawn has also been added in case you want to quickly gain skill points without waiting for death.
Many other improvements have been added based on your feedback (and more to come), here's the full changelog!
Changelog for v0.29:
- You can now toggle auto-summon on specific bosses in the Dungeon
- Auto sentinel summons now turns off when you die
- Add die button in Debug Menu
- Bee sting now changes enemy damage instantly if leveled/downgraded
- Add Pearl and Shiny Pearl counts in Fishing UI
- Add open animation to companion UI
- Add list of Hotkeys to ESC menu
- UI scale now capped at 200% (old: 150%)
- Full version content is now shown upon beating the demo to clarify on ascension
- Always pan to latest boss when opening Boss Dungeon UI for first time
Balance:
- Cap max resurrect HP boost to x3 HP
- Fishing upgrades capped to level 15 on demo
- Pearl upgrades capped to level 3 on demo
- Sentinel level capped at Lv 12 on demo
Fixes:
- Fix cursor sprites appearing abnormally large in multi-buy tooltip
Let me know your feedback!
I try to update the game daily, so if you have any feedback, please let me know here or on Discord!
Feel free to wishlist the game on Steam so you can be notified when there's more information on the full release, it also helps me a ton. Thank you!
-YYZ
Files
Get Siegeturtle
Siegeturtle
Idle RPG. Upgrade your turtle, recruit allies and blast through enemies. How far can you go?
Status | In development |
Author | YYZ |
Genre | Adventure, Role Playing |
Tags | Cozy, Idle, Incremental, Roguelite, upgrades |
More posts
- Siegeturtle Roadmap + Full version released!3 hours ago
- v0.30 - Ascension!1 day ago
- Steam demo in 6 days, Leaderboards WIP!3 days ago
- v0.28 - Export save, Quality of Life/UI improvements5 days ago
- v0.27 - Life and Mana leech!6 days ago
- v0.26 - Achievement and Buff fixes!7 days ago
- v0.25 - Quality of Life, UI improvements, Web save8 days ago
- v0.24 - Synergy skills! Egoistic peacock!11 days ago
- v0.23 - Super Crits & Mega Crits + Kaboom Parrot!14 days ago
Leave a comment
Log in with itch.io to leave a comment.