A 10min idle roguelite. You're stuck in a time loop. At the end of the day, the island resets, but you choose one upgrade to keep.

Objective: Collect resources to build the hot air balloon.

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Submitted for Unity Game Jam 8-9 Nov 2025, theme: Timeless

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorYYZ
GenreStrategy
Made withUnity
TagsIdle, Indie, Management, resource, Roguelike

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OneDayToFly Windows v0.1.0_Demo.zip 92 MB

Comments

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pretty nice concept. But some more incentive to actually try to build a baloon on earlier runs would be nice. And sound/music management would be great to add.

(+1)

Thanks for the feedback! Very valid. I will be adding a menu and settings for sound/music in the next update once the jam is over! :)

I agree with the balloon incentivizations and will see what I can think of! I'm also open to ideas for the game as well in general!

(+2)

Looked great. Is there any benefit/impact on actually doing anything or is it the same as doing nothing, letting the timer expire and picking an upgrade? Does having the balloon at a certain % or tree production or whatever at certain level cause the upgrades to be better?

(+2)

Hey! Thanks for playing!

There isn't much difference initially - however you do need resources to get the better upgrades so leaving them idle will eventually lock you out of picking better upgrades.

Each upgrade level improves when you purchase it, so it makes the next tool upgrade better.

I wanted the balloon % to give a benefit but couldn't think of one I could add in time so the balloon % ultimately serves the purpose of completing the game!

(+1)

Ahh. ok. I didn't make the connection between needing resources to get the upgrade. That makes sense :)